Spider-Noir canceled after one season at Prime Video despite receiving 11 Emmy nominations
Despite critical acclaim and a slew of Emmy nominations, Spider-Noir will not be returning for a second season at Prime Video.
Per Deadline, it seems like Amazon MGM Studios and Sony Pictures Television expected bigger streaming numbers when making their decision. But given recent reports that the first season's budget was somewhere around $400 million, I can see why the studios might've needed the show to become a megahit in order to justify spending that money on a second season.
Amazon and Sony are still moving ahead with their multi-title deal to use IP from Sony's Universe of Marvel characters. You might remember that the first Spider-Man spin-off, Silk: Spider-Society, was ultimately canceled before entering production. Spider-Noir is now the second canceled project... and there's a third on the way. According to Deadline, there are still multiple projects on development, and one is "nearing a series order." Details are, of course, being kept under wraps.
Spider-Noir saw Nicolas Cage as a jaded, down-on-his-luck private detective version of Ben Reilly aka the Spider, who finds himself returning to superheroism and going up against classic Rogue Gallery villains like Sandman and Silvermane. The series has a 91% on Rotten Tomatoes, with our own Spider-Noir review praising the show's originality and Cage's excellent and equally odd acting choices.
Spider-Noir is streaming now in both black-and-white and in color on Prime Video. For more, check out our Spider-Noir review, or if you're still confused about how Spider-Noir is connected to the Spider-Verse movies, we've got the answer.
Cameron Myers shines in star-studded field to win 1500m at Diamond League final
Australian beats Olympic champs Jakob Ingebrigtsen and Cole Hocker
Pole vaulter Kurtis Marschall soars over 5.82m to finish third in Brussels
Middle-distance runner Cameron Myers has become only the eighth Australian to win a Diamond League final crown with victory in the men’s 1500m in Brussels.
The 20-year-old claimed one of the biggest wins of his career to date as he beat a star-studded field that included Olympic champions Jakob Ingebrigtsen and Cole Hocker to continue his own meteoric rise.
Continue reading..."Beifahrertür nie geöffnet": Die verrückte Story des Ferrari F40 von Lewis Hamilton
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GTA 6 driving is "the best parts" of GTA 4 but with "the accessibility of GTA 5," says Rockstar boss
It's nearly impossible to nail down any one feature or mechanic that defines a Grand Theft Auto game, but the two specific suggestions from the title are thievery and driving. My memories of the early GTA games from my childhood, Vice City and San Andreas, are largely comprised of stealing stuff, cruising around listening to 2Pac, and mowing down innocent citizens, a horde of cop cars blaring sirens in the rearview. Driving is essential to a GTA game, so it makes sense that it's a huge focus in the community leading up to GTA 6.
What does it actually feel like in the hands? Does it have the bulk and heft of vehicular traversal in GTA 4? I remember that one being a little clunky to handle, something that was dramatically improved in GTA 5, which I've been playing a lot in anticipation of GTA 6. According to Rockstar co-studio head Rob Nelson, driving in GTA 6 is something of a hybrid of the two, combining the best of each.
Asked by TGG if GTA 6's cars are as "weighty" as GTA 4's, Nelson says:
"Only in the best way possible. The team has worked hard to maintain some of the best parts of the weightiness and feel of GTA 4, but have the accessibility of GTA 5. It has all been built up from scratch on this hardware, and they have much more control tuning drivetrain, tires, suspension, steering, all of that is getting applied to the physics model."
As no one outside of Rockstar and publisher Take-Two have had the chance to go hands-on with GTA 6, we don't have objective, unbiased impressions of any of the game's mechanics. Of course the guy in charge of Rockstar is going to say it's the best of both worlds; we'll just have to wait until November to find out if he's right.
GTA 6 launches November 19 for PS5 and Xbox Series X.
Gerücht: Rockstar verlegt den PC-Start von Grand Theft Auto VI
Es besteht natürlich keinerlei Zweifel, dass Grand Theft Auto VI früher oder später auf dem PC erscheinen wird. Aber zum Launch wird es exklusiv für PlayStation 5 und Xbox Series S/X verfügbar sein. Wann wird es also für den PC erscheinen?
Wir wissen es natürlich nicht genau, aber wenn man sich die bisherigen Erfahrungen anschaut, dauerte es acht Monate für Grand Theft Auto IV, 19 Monate für Grand Theft Auto V und 13 Monate für Red Dead Redemption 2. Etwa ein Jahr später wäre also eine vernünftige Vermutung. Aber... vielleicht könnte es zumindest laut VGC-Redakteur Andy Robinson sogar früher passieren.
In der neuesten Folge des VGC-Podcasts sagt er, dass alles, was in letzter Zeit in der Spielewelt passiert ist, mit explodierenden Komponentenpreisen und Engpässen sowohl bei der PlayStation 5 als auch bei der Xbox Series S/X, Rockstar dazu gebracht hat, den Prozess zu beschleunigen:
"Ich denke schon, sie werden die PC-Version nach vorne verschieben. Da gibt es ein bisschen Lärm. Dass die PC-Version vielleicht früher erscheint, als manche vielleicht erwarten, einfach wegen allem, was gerade passiert."
Wenn Rockstar sich an seinen üblichen Zeitplan gehalten hätte, wäre eine PC-Veröffentlichung rechtzeitig zur nächsten Weihnachtseinkaufssaison vernünftig gewesen, aber jetzt sieht es so aus, als könnte es sogar noch früher passieren. Dürfen wir es wagen, von einer wirklich großartigen PC-Version zu träumen, die diesen Frühling oder Sommer erscheint?

